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Doing it as Scratch project is what makes it the most unique Flipnote Studio related project I've ever found. I believe that rounding the computed number of frames up to the nearest integer would make more sense. If you' re up to a challenge and want to give it a deep thought, there is a more sopisticated frames-related problem addressing the sound issue:

Knowing the target length of an animation in seconds, one needs to find the correct combination of animation playback speed and bgm recording speed in order to improve the sound quality while keeping its size under acceptable limits (~249KB, <60 seconds). 

Overall, it was fun messing with your "game"/tool and that really made my day!